Opinion
Entertainment / Apr. 15, 2008 at 8:31 pm

Take that, Roger Ebert. Video games are art.

Shadow of the Colossus shows video games can be artistic. Photo courtesy Sony Computer Entertainment.

A massive creature towers above you, dwarfing the hills behind it. As your heart races in fear, you know you have no choice but to slay this monster if you are to restore the life of your loved one’s life. Armed with no more than a sword and a firm resolve, you run toward the colossus, and begin climbing up its legs.

The colossus, fighting for its life, attempts to shake you off. As you cling to its hair for dear life, you frantically seek out its vitals. Finally, you spot a weak point on the giant’s head, and drive your sword into the creature’s skull, causing a spray of black blood to spew forth. The mystical colossus roars in pain as it crashes to the ground, and slowly dies. The earth rumbles and you are, once again, alone with your horse.

This moving scene was one of many in 2005’s Shadow of the Colossus, a critically praised Sony Computer Entertainment adventure game. Gamespot lauded Shadow’s artistic style, calling its aesthetic presentation “unparalleled, by any standard.”

Since Shadow of the Colossus‘ release, the video game industry has been growing at a steady rate. The industry’s total revenue last year was $18 billion – a record high. And no wonder: Now, more than ever, the intrinsic ability of video games to affect audiences is evolving. Better graphics, more impactful plotlines, smoother gameplay, and seamless voiceovers make good storytelling through video games not only a possibility, but an expectation.

Even though it’s already over two years old, I still find myself deeply nostalgic about Shadow of the Colossus, specifically the beauty and gravity with which it told its story. My time with the game was an artistic experience that was as arresting to me as some of the best films I’ve seen.

Movie critic Roger Ebert once said, “A game can aspire to artistic importance as a visual experience.” But he also said that the video-game medium could never achieve the status of “art”. This may have been true in the days of rudimentaryAtari and Pac-Man, but in the 21st Century, interactive entertainment is reaching unprecedented artistic standards of design, gameplay and overall experience. Sure, most games serve only as a means of escape and, just as in Hollywood, most developers are in it to make money and not to push the medium’s limits. But every once in a while, a game transcends the standards, and revolutionizes genres and expectations. These gems, like some Oscar winners, aren’t always best-sellers, but they provide consumers with a unique, artistic experience.

We can talk all day about what “art” really is, but a more effective way of arguing the value of video games as “art” would be to carry the argument across other media that are already recognized as “art”, let’s take film.

Many movies aren’t artistic, moving or evocative. Some of the most popular movies– just like the most popular games– contain few individualizing aspects, and instead stick to tried-and-true formulas to make money. The gaming industry, however, gets more flak for this lack of content because the artistic side of gaming has yet to be fully realized. Yet if people watched movies like Saw and Meet the Spartans exclusively, film wouldn’t be a respected art form, either.

Shadow of the Colossus is a perfect testimony to the artistic potential of video games. It illustrates important, evocative aspects of gaming that many critics have yet to experience, and is more moving and impactful to me than most films I’ve seen.

Nevertheless, Ebert’s main argument against games as art states that, “video games are inherently inferior to film and literature,” as they, “require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.” He also made the point that, “no one in or out of the [video game] field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers.”

In refutation of Ebert’s first statement, the very beauty of video games is that they let the player act within the story’s context. The experience of playing a video game is more akin to acting in a film than watching one. Actors, like gamers, play their character within the context of the story, yet no authorial control is sacrificed.

This duality of control speaks to the uniquely-effective way whereby video games can contain emotionally touching players. As I played Shadow of the Colossus, I realized that the creatures I was killing were innocent, and though I felt accomplished, I felt no glory nor happiness after taking them down. Killing the colossi was a joyless task, a necessary sacrifice. Shadow confronted me with a moral dilemma – something no other medium has ever done.

In response to the second quote, Ebert forgot to mention the fact that film, poetry, literature, and music were already respected art forms when their masters were noted as such. How can someone call a game a piece of art when they don’t believe the video game medium can produce it?

As some statistics show, the gaming industry does quite a bit to universalize its audience. Until that time comes, though, a mass of consumers is deprived of the artistic value that games in the current generation have to offer. 2007 was, in my opinion, one of gaming’s best years thus far. I’m convinced that it’s only a matter of time before the video game medium gains respect. But until that day comes, I’ll be playing Shadow of the Colossus: a modern masterpiece.

Also on NBN

At least this game is better than Leatherheads. Or you can return home.

Advertisement

Comments

  1. THANK YOU! I’m so glad someone has finally put into an article what I’ve been telling my parents all these years. Amazing job. Plus, I feel like Roger Ebert is wrong on the issue of games. I don’t know this for sure, but I would assume he doesn’t sit around and play games. Maybe if he did, Ebert would appreciate them more (like the Metal Gear series, which in my opinion have impacted me greater than any movie) or less (Superman 64).

    Myke Kubiak

    April 16, 2008 at 4:32 pm

  2. I too am very glad to see an article like this. I have been told repeatedly that I am one of the few female video gamers out there who have become this attached but I would like to think that it will not be so in coming years. Video games have so much to offer and it is a shame that Roger Ebert has failed to see that. I wonder which games he has played and I wonder if it is still as common for people to put off gaming thinking it is all about violence and mindless entertainment.

    If this is not enough to prove the worth of video games, I wish I had logged all the hours I have spent clutching my controller watching a character express their most human qualities, seeing first hand how the story and how this character exists is not much different from the characters we see in some of these movies that Ebert has raved about. I wish I had logged the number of hours I have spent listening to some of the most emotionally moving songs I have ever heard by Uematsu or Mitsuda who have done so much to prove that video game music can be comparable to any John Williams score. But above all else, I wish I had put into words earlier how I felt each time I finished a great game–realizing I just had the unparalleled privilege to be a part of such an amazing adventure that has been for me both an escape from daily stresses and a journey of self discovery through these genuinely crafted characters.

    I hope to see more articles like yours soon. I hope that in the coming years, as many people as there will be rushing out to see Johnny Depp in the next Pirates will be going to buy the latest installment of Metal Gear Solid or Zelda. I hope that there will be more people feeling the same way I do right now about their gaming experiences.

    I really think the reason why not enough people game or see the value of video games is due to too much close-mindedness on the genre. So I hope your article will move more people to expand their horizons so they can finally see why getting so excited over pixels on the screen can be at least sort of worth it.

    Purple Mage

    April 16, 2008 at 7:26 pm

  3. well written and great points made. ebert can suck it. as far as movies, i never take his advice anyway. but going back to the article: it would be good if more people (who believe the points made in the article) were so great with writing, if that were the case, more people could defend video game as an art form more solidly, but sadly, most people aren’t good with words, and end up saying stuff like “this game is cool, and it’s fun to play” and leaving it at that.

    hats off to you sir for Not being just another slack-jawed kid playing a video game and having nothing interesting or noteworthy to say about it.

    AW

    April 22, 2008 at 1:57 am

Leave a Comment

Read our comment policy